Friday, November 17, 2006

"My Hard Drive is Experiencing some Strange Noises"


Gregory Chatonsky recorded this sensative and subtle sound piece by placing a sensor near a defective hard disk and recording vibrations.

It seems technology is often taken for granted. "Obsolete" computers and cell phones are easily dismissed as archaic and unworthy of the times. This is unfortunate becuase they are still amazing and complex as objects. This piece appears able to tap into an unsuspected function of this device and utilize all the years of work and research put into its development for an entirely different purpose, therefore negating its classification as obsolete. Re-assigning it a new function.

The sound itself seems so complex and intriguing, there are layers of textures and overtones which change and exchange at what sounds to be just the right moments, even though it is completely random.

This piece brings to mind the idea of all the sounds that are too soft for us to hear, or not in the frequency range of human hearing.

This piece may also be classified as the amplified sound of a computer thinking.

Discovered via VVORK

Tuesday, November 14, 2006

Not even that funny but,



A demonstration of the free time one has in college

Tuesday, November 07, 2006

Second Life Artist-in-Residence

Here's an application to become an artist-in-residence in the online digital world of Second Life. Who's in for applying?

Ars Virtua Gallery and New Media Center in Second Life is soliciting proposals for its artist-in-residence program. The deadline for submissions is November 21, 2006. Established and emerging artists will work within the 3d rendered environment of Second Life. Each 11-week residency will culminate in an exhibition and a community-based event. Residents will also receive a $400 stipend, training and mentorship.

Ars Virtua Artist-in-Residence
(AVAIR) is an extended performance that examines what it means to reside in a place that has no physical location.
Ars Virtua presents artists with a radical alternative to “real life” galleries: 1) Since it does not physically exist artists are not limited by physics, material budgets, building codes or landlords. Their only constraints are social conventions and (malleable-extensible) software. 2) The gallery is accessible 24 hours a day to a potentially infinite number of people in every part of the world simultaneously. 3) Because of the ever evolving, flexible nature of Second Life the “audience” is a far less predictable variable than one might find a Real Life gallery. Residents will be encouraged to explore, experiment with and challenge traditional conventions of art making and distribution, value and the art market, artist and audience, space and place.