Wednesday, February 28, 2007

I think I'm learning Japanese.

Some interesting statistics come from the Japan For Sustainability website. The article describes a city which has declared to practice "slow life".

"Humans live about 700,800 hours (assuming an average life expectancy of 80 years), of which we spend about 70,000 hours working (assuming we work for 40 years). The remaining 630,000 hours are spent on other activities, such as eating, studying, and leisure, including 230,000 hours sleeping. Until now, people often focused their lives on these 70,000 hours of labor, devoting their lives to their companies. However, with the "slow life" principles, we would now like to pay more attention to the 630,000 hours outside of work to achieve true happiness and peace of mind."


Also check out the insightful cartoons draw by Prof. Hiroshi Takatsuki a.k.a 'High Moon'.

Reinventing the wheel...

Tuesday, February 27, 2007

Monday, February 26, 2007

Hoots callin' me?

In this week's issue of New Scientist (No. 2592) there is an article about researchers at MIT who have extended the functionality of the cell phone to include communication with other species. The project is yet another example of how researchers are using the internet to draw on volunteers or "citizen-scientists" to help them process the huge amount of data necessary to effectively monitor the environment. By calling on these around-the-world-logged-on citizen-scientists, researchers can create networks of sensor nodes (in this case, cell phones) at ever higher resolutions with minimal impact on the area under study. Granted there are problems inherent with relying on "non-scientists" to accurately collect and analyze experimental data, but the hope is that the researchers can create a clever user interface which is both instructive and intuitive, thus minimizing the potential for error.

I attempted to call the owl's at the website for the Owl Project, but collection was offline. You can get a feel for the interface (which unfortunately is geared towards researchers) in the scheduler section, where it appears you can schedule an experiment.

HDRI means sexy.

High dynamic range imagining (HDRI) is a method of combining bracketed exposures of digital images by a process called tone mapping. The effect is a stylized image which offerers an amazingly (un)real view of the subject. In other words, some freaking sweet photos.



A gallery with over 25,000 HDR images: stuck in customs.
A good sub-album of that album.

Thursday, February 22, 2007

Glenn Branca is awesome.



Maybe this isn't a typical Chippies post, but Glenn Branca is one awesome composer/performer - he was doing lots of very cool [what's-now-referred-to-as] noise-rock "symphonies" 30 years before it become known as a hipster music genre. He was part of [what's-now-referred-to-as] the "no-wave" movement in NYC in the late '70s and early '80s.

Check these out too:
http://en.wikipedia.org/wiki/Glenn_Branca
http://en.wikipedia.org/wiki/No_wave

Scrambled Hacks

This is probably one of the coolest things I've ever seen.

Wednesday, February 21, 2007

Brain Powered Machines

One Step Closer

Saturday, February 17, 2007

You NewsMergency Room Art Tube


From the Press Release:


EMERGENCY ROOM
February 8 - March 19, 2007

(Long Island City, NY - December 15, 2006)
P.S.1 proudly presents
Emergency Room, a constantly evolving collaborative exhibition
conceived and led by artist Thierry Geoffroy, a.k.a. Colonel. To realize this
project, Geoffroy has invited over thirty local and international artists to
create and install new works in a range of media, all generated daily in
response to current events. Emergency Room is on view in the third
floor
Archive Galleries from February 8 through March 19, 2007.



"Relevent, but less than incredible" works of art are both the expected and actual result of this experiment. The work is necessarily assembled hastily and given no time to accrue great depth, and rather than be a "great-art" experiment, it is instead an exercise in the normal media practices of the day; where the act of presenting a finished piece and "having something to show" is just as important as the content of what is being shown. The best pieces in the show raise this issue by presenting "unpresentability" and things seemingly "unfinished".





One of the most exciting aspects of this art exercise is how the directness of the exhibition relates to the directness of new creative media and their outlets (Specifically You Tube and daily Video blogs). The show itself has a daily blog which responds to the artwork which is responding to headlines from the day before, and therefore completes the whole inspiration, creation, presentation and critique cycle in about 24 hours. The show itself becomes a piece that uses artists to create work in the same manner that news reporters are asked to create news. The curator and conciever have therefore adopted the parallel roles of news producer, and the Museum has adopted the role of the Distributor.

Here are some YouTube responses to news items:




It is in the total contemplation of the exhibition itself that its depth is shown. There is a direct dialogue with new digital media and the expected recurrance time involved with those media. For the next month I can attach myself to the brands "PS1" and "Thierry Geoffrey" four days a week and get new stimuli each time. This makes my likeliness to return much higher than it would in a non-kinetic exhibition. This is not unlike the brands of "Fox News", "CNN", "MSNBC", and "McDonald's" who can be relied on not necessarily for being great, but rather just for being there.

Wednesday, February 14, 2007

Media Playboy Marshall McLuhan


Check out this interview with one of the original "media theorists," Marshall McLuhan. Published in the March 1969 issue of Playboy, he speaks candidly about how media forms "displace perception" - from the phonetic alphabet through moveable type to broadcast technologies. (He also hints at the Internet, with ideas of a "global village" and cybernetics.) The article has some great musings about technology and its effects on art, society, economics, etc...

Although the tone of his statements can be a bit dated at times - with his predictions of an imminent, violent social revolution (It was the late '60s, dude.) - we could say that the struggle between a culture of print and a culture of electronic media is very much still active - it doesn't feel like much has really been officially resolved since the time of the interview. Perhaps he's right about a revolution, but maybe it's turning out to be more gradual than predicted.

Some great quotes:
"Through radio, TV and the computer, we are already entering a global theater in which the entire world is a Happening. Our whole cultural habitat, which we once viewed as a mere container of people, is being transformed by these media and by space satellites into a living organism, itself contained within a new macrocosm or connubium of a supraterrestrial nature. The day of the individualist, of privacy, of fragmented or "applied" knowledge, of "points of view" and specialist goals is being replaced by the over-all awareness of a mosaic world in which space and time are overcome by television, jets and computers--a simultaneous, "all-at-once" world in which everything resonates with everything else as in a total electrical field, a world in which energy is generated and perceived not by the traditional connections that create linear, causative thought processes, but by the intervals, or gaps, which Linus Pauling grasps as the languages of cells, and which create synaesthetic discontinuous integral consciousness."

"The upsurge in drug taking is intimately related to the impact of the electric media. Look at the metaphor for getting high: turning on. One turns on his consciousness through drugs just as he opens up all his senses to a total depth involvement by turning on the TV dial. Drug taking is stimulated by today's pervasive environment of instant information, with its feedback mechanism of the inner trip. The inner trip is not the sole prerogative of the LSD traveler; it's the universal experience of TV watchers. LSD is a way of miming the invisible electronic world; it releases a person from acquired verbal and visual habits and reactions, and gives the potential of instant and total involvement, both all-at-onceness and all-at-oneness, which are the basic needs of people translated by electric extensions of their central nervous systems out of the old rational, sequential value system. The attraction to hallucinogenic drugs is a means of achieving empathy with our penetrating electric environment, an environment that in itself is a drugless inner trip."

"Every aspect of Western mechanical culture was shaped by print technology, but the modern age is the age of the electric media, which forge environments and cultures antithetical to the mechanical consumer society derived from print. Print tore man out of his traditional cultural matrix while showing him how to pile individual upon individual into a massive agglomeration of national and industrial power, and the typographic trance of the West has endured until today, when the electronic media are at last demesmerizing us. The Gutenberg Galaxy is being eclipsed by the constellation of Marconi."

"People are beginning to understand the nature of their new technology, but not yet nearly enough of them--and not nearly well enough. Most people, as I indicated, still cling to what I call the rearview-mirror view of their world. By this I mean to say that because of the invisibility of any environment during the period of its innovation, man is only consciously aware of the environment that has preceded it; in other words, an environment becomes fully visible only when it has been superseded by a new environment; thus we are always one step behind in our view of the world. Because we are benumbed by any new technology--which in turn creates a totally new environment--we tend to make the old environment more visible; we do so by turning it into an art form and by attaching ourselves to the objects and atmosphere that characterized it, just as we've done with jazz, and as we're now doing with the garbage of the mechanical environment via pop art.

The present is always invisible because it's environmental and saturates the whole field of attention so overwhelmingly; thus everyone but the artist, the man of integral awareness, is alive in an earlier day. In the midst of the electronic age of software, of instant information movement, we still believe we're living in the mechanical age of hardware. At the height of the mechanical age, man turned back to earlier centuries in search of "pastoral" values. The Renaissance and the Middle Ages were completely oriented toward Rome; Rome was oriented toward Greece, and the Greeks were oriented toward the pre-Homeric primitives. We reverse the old educational dictum of learning by proceeding from the familiar to the unfamiliar by going from the unfamiliar to the familiar, which is nothing more or less than the numbing mechanism that takes place whenever new media drastically extend our senses."

"It's always been the artist who perceives the alterations in man caused by a new medium, who recognizes that the future is the present, and uses his work to prepare the ground for it. But most people, from truck drivers to the literary Brahmins, are still blissfully ignorant of what the media do to them; unaware that because of their pervasive effects on man, it is the medium itself that is the message, not the content, and unaware that the medium is also the message--that, all puns aside, it literally works over and saturates and molds and transforms every sense ratio. The content or message of any particular medium has about as much importance as the stenciling on the casing of an atomic bomb. But the ability to perceive media-induced extensions of man, once the province of the artist, is now being expanded as the new environment of electric information makes possible a new degree of perception and critical awareness by nonartists."

Tuesday, February 13, 2007

We are evolution.

The timescale for evolution is dependant on the lifespan of an organism. In the Dec/Jan 2007 issue of Seed, Dunn discucsses the implications of this, and forecasts a very bleek future - sans humans. Check it.

Monday, February 12, 2007

Giant Steps

Saturday, February 10, 2007

Critical Path


I just started finishing reading Critical Path by R. Buckminster Fuller. When I bought it, the clerk at the book store said "This is the most important published work since... the bible." We'll see how that goes. Thought I'd post this quote from the introduction.

"History shows that, only when the leaders of the world's great power structures have become convinced that their power structures are in danger of being destroyed, have the gargantuanly large, adequate funds been appropriated for accomplishing the necessary epoch-opening new technologies. It took preparation for World War III to make available the funds that have given us computers, transistors, rockets, and satellites to realistically explore the Universe. "

Free Culture!




I just finished reading Lawrence Lessig's "Free Culture". I recommend reading it, though I don't really agree 100% with all of his suggestions. The value of the book for me was simply the detailed description of exaclty what is going on right now in regards to copyright law, and how in the past, radical new technologies have been confronted with similar roadblocks.

In the book he suggests there be a required registration for people who want copyrights. This enables any person to browse and know definitely what is copywritten, and what is in the public domain.
This is good for people who need to make money off of large creative investments and can't afford to be sued by copywrite holders. I however, will continue operating under the assertion that no one actually ever owns anything he creates, and therefore cannot stop anyone from using it, my own work included.

The more disturbing aspects of the book are that they highlight how the whole radical end of the copyright battle is being waged only out of greed and the desire for institutional perpetuation. A very sad state of affairs.